A small dagger with an almost lance-like design, incapable of cutting and solely designed to stab. It's clearly made of a stag's antlers, chipped down to be extra pointy and dangerous, then socketed onto a round guard seemingly made of stone and leather-wrapped grip. It's incredibly light and swings easily, always seeming to curve towards the enemy with unnatural elegance. It may not be extremely durable or of a material that can take a beating but whoever fashioned it into a weapon knew what they were doing, both as a weapon smith and as an enchanter. Attacks made with this weapon emit a green burst of energy that darts forward at a very slight delay and even adjusts it's direction slightly to hit a moving target and slip past the immediate reaction to an attack.
You have a +2 bonus to attack and damage rolls made with this magic weapon. In addition, it ignores any AC a creature would gain from wearing metal armor or using a metal shield. Any such bonuses are ignored when an attack roll is made, and unless the creature possesses a Feature that raises their AC other than with it's Dexterity Bonus (which is calculated as normal) their AC is treated as if it was 10. However, the Antler refuses to harm those who live in accordance with nature. Druids, Fey, Elves, Elementals, Plants, Beasts and any other creatures the DM may decide on cannot be targeted with an attack with this weapon. It will paralyze the arm of it's wielder to prevent itself from breaking that Ideal. If something were to force the Dagger to kill such a creature, no matter the creature's alignment or the manner of how it occurred, it will destroy itself immediately afterwards.
While it may seem so, the Antler of Nature's Wrath is not a living or conscious weapon. It possesses no personality, cannot be talked with, and has no soul or sense of self, nor is it aware of it's own existence. However there is an underlying will attached to it from it's creator and the source of it's material, both of who wish for it to be put to use protecting Mother nature no matter the cost.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Melee Reach, Druid, Damage, Combat, Finesse, Light, Thrown, Nick
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