This magic sword’s blade is fashioned from a horn or spine from a crystal dragon but due to Beholders deal the weapon is corrupted and has yelow-brown-green sickening colors encasing the weapon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to make a creature do a DC 15 Constitution Saving Throw. On failure, creatures maximum health is reduced equal to radiant damage dealt
While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 15-foot radius and dim light for an additional 15 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
d6 | Result |
---|---|
1 | The targeted creature must succeed on a DC 15 Wisdom saving throw or be charmed by the weapon owner for 1 minute, or until the attacker harms the creature. |
2 | The targeted creature must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
3 | The targeted creature must succeed on a DC 15 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
4 | The targeted creature must succeed on a DC 15 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead. |
5 | The targeted creature must make a DC 15 Constitution saving throw, 4d8 necrotic damage on a failed save, or half as much damage on a successful one. |
6 | If the target is a creature, it must succeed on a DC 15 Dexterity saving throw or take 6d8 force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. |
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Radiant, Bonus: Magic, Whoever casts away their most prized possession will receive it back but no-longer being theirs , Finesse, Vex
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