This bright red pepper is typically stored in a small glass jar. When you eat this pepper, you gain the effect of the haste spell (no concentration required). Additionally, after eating this pepper you can use a bonus action to exhale fire at a target within 30' of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a successful one. Finally, after eating this pepper, you must make a DC 13 Constitution saving throw at the end of each round, taking 1d4 fire damage on a failed save, or no damage on a successful one. The effect ends if you exhale the fire three times or when 1 minute has passed.
Notes: Damage, Buff, Movement, Combat, Consumable
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