Weapon (rifle, automatic), unknown rarity

a large pale white egg shaped device with a circular red eye that has a laser protruding from it. it's capable of revealing two guns hidden beneath its chassis, along with its personality core and incident resolution chip. on its turn, it will randomly select a target from the list of designated targets and attack. it rolls a D20 to hit, and upon hitting it will roll 4 D4's. combine the results of all 4 D4s and deal that much piercing damage to the target. knocking over the turret will cause a critical error, making it so that it must retract its guns and deactivate. it will return to normal once it is repaired, or once 24 hours have passed and it is standing up. amassing 4 turrets will allow you to host the turret opera.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow

The_Cylly

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