This ordinary bag, made from black leather, appears empty. Reaching inside the bag, however, reveals the presence of a small, black ball bearing. The bag weighs 1/2 pound.
You can use an action to pull the ball from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature, object or thing… you determine by rolling a d20 and consulting the table that corresponds to the bag. See the Books for the creature, object or things… statistics. The (whatever) vanishes at the next dawn or when it is reduced to 0 hit points.
The (whatever) is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the (whatever) acts in a fashion appropriate to its nature.
1- Midnight Black Chalk
2- Poisonous Snake
3- Panther
4- Vial of Poison
5- Greater Healing Potion
6- 200gp
7- Bat
8- Black Cat
9- Potion of Invisibility
10- 1 Diamond
11- Navy Blue Rune Chalk
12- Winged Boots
13- Spider
14- Dragons Breath Bean (Random d6)
15- Bright Yellow Rune Chalk
16- 2 TNT
17- Toothpick of Cool
18- Glue Trap
19- 500gp
20- Wand (Random d8)
Notes: It must sit in a dark room with you for 6hrs, then a drop of your blood must be dropped into it.
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