This weapon is used by trained assassin's. This dagger gives you +7 to attach rolls, reach 5ft. On hit: 8 (1d8+4) piercing damage plus 7 (2d6) fire damage, and must succeed on a DC 18 constitution saving throw or be positioned this poison causes the target to be paralyzed for one minute.
After the assassin's dagger has been used, the fire and poison is consumed leaving a +3 to attack (1d8+4) dagger.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Piercing, Sap
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