+2 dagger
All sneak attack die increase to 1d8
+1 sneak attack die
-Critical hits do triple damage
Cursed: You are unwilling to part with the weapon.
-on a natural 1 your maximum hit dice is reduced by 2 permenantly
-if your maximum hit dice is reduced below 0 you die
A remove curse spell breaks the attunement but doesn't revert your lost hit dice.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Only attuneable by rogues, Finesse, Light, Thrown, Nick
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