Weapon (spear), legendary (requires attunement)

Alukah's Fang grow along with his/her wielder by feasting on blood and madness.
This grow represented by continuous increment of player levels when it was first attuned to current player level. Once attuned being removed, the increment will be reset.

If the increment number is;

  • Under 5: Grant wielder Blood Thirst stage 1 and unlock Searing form stage 1
  • Between 5 to 9: Grant wielder Blood Thirst stage 2 and unlock Searing form stage 2
  • Between 10 to 14: Grant wielder Blood Thirst stage 3 and unlock Searing form stage 3

 Blood Thirst
You feel increase life vigor, granting greater strength and vitality when attuned to Alukah's Fang.

  • Stage 1: You have a +1 to attack and damage rolls made with this magic weapon. If player manage to slain a creature, restore player's hit points by 1d4-1.
  • Stage 2: You have a +2 to attack and damage rolls made with this magic weapon. If player manage to slain a creature, restore player's hit points by 2d4-2.
  • Stage 3: You have a +3 to attack and damage rolls made with this magic weapon. If player manage to slain a creature, restore player's hit points by 3d4-3.

As side effect, Alukah's Fang wielder is cursed by Blood Weak condition. 
Blood Weak : For every 12 hours, Alukah's Fang need to be bath in creature blood with minimum amount of 1 liquid flask. Unable to meet this requirement in time, will immediately cost the wielder to lost 10% of his/her hit point every time.

Searing Fang form
This form could be activated as bonus action, it would last for 1 hour and could be reverted back at anytime. It has 1 available charge and reseted every dawn.
Flame burst forth from both end of the spear, it extend and form a new spearhead. The flaming spearhead radiate bright light across 10ft and dim light for another 10ft. 

  • In this form, it enable Reach option and give additional 5ft to reach.
  • If flaming spearhead successfully hit an opponent;
    • Stage 1: it give additional flame damage of 1d6.
    • Stage 2: it give additional flame damage of 2d6. Increase available charge by 1.
    • Stage 3: it give additional flame damage of 3d6. Increase available charge by 1.

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Thrown, Versatile, Sap

Greypillow

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