A common weapon north of Vaak'den, primarily made by the denizens of Lanstead. It is shaped like a cane, with a long hollow length and a curve at the handle. Pulling a trigger will surely send hell downstream. It has +10 to hit, but it takes two turns to fire. For damage, roll a Dexterity Check, and employ the following result.
- Attack Roll Chart
- 20: The weapon deals 1d12 damage, with proficiency modifiers added.
- 19-15: The weapon deals 1d10 damage, with proficiency modifiers added.
- 14-10: The weapon deals 1d8 damage
- 9-5: The weapon deals 1d4 damage
- 4-2: The weapon deals 1 damage.
- 1: The weapon misfires, dealing 1d6 force damage and 1d6 fire damage to the user, and it becomes unusable until it is properly repaired by a Firearm-trained blacksmith or an Artillerist.
Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow
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