Armor (studded leather), artifact (requires attunement by a A druid or Nature Domain Cleric)

You have a +2 bonus to AC while wearing this armor. 

While you wear this armor as an action a carving appears on the chest peace of the armor in the form of one animal of your chouse that grants you an ability for 1 minute. All of these acts as the armor's concentration spell. this armor has 10 charges all of these abilities cost 1 charge and you roll 1d4+2 charges each dawn.

  • Wolf: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Bull: If you move at least 20 feet straight toward a creature and then hit it with a weapon attack you can do 3d8 extra damage piercing damage.
  • Bat: you get Blindsight for 20 feet.
  • Rabbit: you are under the effect of the Jump Spell.
  • Eagle: Grants advantage on Wisdom (Perception) checks that rely on sight.
  • Owl: Grants you advantage on Dexterity (Stealth) checks.
  • Panther: If you move at least 20 feet straight toward a creature and then hits it with a weapon attack on the same turn, that target must be a smaller then a Large and must succeed on a Strength saving throw equal to your spell DC or be knocked prone.
  • Cat: Grants a claiming speed of 30 feet
  • Goat: Grants advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
  • Lion: You can let out an especially menacing roar. Creatures of your choice within 30 feet of you that can hear you must succeed on a Wisdom saving throw equal to your spell DC or become frightened of you until the end of your next turn.
  • Snake: You summon a large Snake that immediately coils around a target within 60 feet of you. They must make a Dexterity saving throw equal to you spell DC or be restrained. This effect ends once freed.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, Advantage: Perception, Advantage: Stealth, A druid or Nature Domain Cleric, Combat, Warding

Item Tags: Combat Warding

Xekzel

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