Weapon (club), uncommon

The broken leg of an animated table.  This club acts as a magic weapon and gives +1 bonus to attack and damage rolls made while using it.  The magic is not innate, but residual from its previous enchantment.  In the presence of an anti-magic field or if dispel magic is cast on the wielder roll a D20, on a 1 the magic fades permanently and this item becomes just a normal club, otherwise the club simply behaves as a normal club while in the presence of the field/effect of the spell, but the enchantment returns after 10 rounds (1 minute) after leaving the anti-magic field/the spell fading. 

While the enchantment holds, the wielder may use a bonus action to make an additional attack against a creature within 5 feet.  If the attack hits it does 1d4 bludgeoning damage unaffected by any damage bonuses provided by the wielder (spells, strength, etc.)

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Melee Weapon Attack: Bludgeoning, Damage: Bludgeoning, Melee Weapon Attack: Bludgeoning, Light, Slow

robhill1215

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