A grey stone blowgun with a coiled open mouthed emerald serpent with 8 gems on its body. While attuned to Adder's Kiss, you deal an additional 1d6 poison damage when you attack with it and you gain the following:
You gain +1 to your attack and damage rolls
Adder's Kiss has 8 charges which you can use for the following properties. The weapon regain 1d4+1 expended charges when you finish a long rest. As a bonus action, you can expend the necessary charges to imbue your weapon with one of the following venoms:
- Paralyzing Venom (2 charge). If you hit a creature with your next attack, they must succeed on a DC 12 + PB Constitution saving throw or become paralyzed until the end of your next round.
- Deadly Venom (1 charge). If you hit a creature with your next attack, they must make a DC 12 + PB Constitution saving throw or suffer additional 3d6 poison damage.
- Hallucinogenic Venom (2 charges). If you hit a creature with this weapon, they must succeed on a DC 12 + PB Constitution saving throw or become poisoned for 1 minute, during this time the creature also suffers the effects of confusion spell.
- Fear Venom (2 charges). If you hit a creature with this weapon with your next attack, they must make a DC 12 + PB Constitution saving throw or become frightened and incapacitated for 1 round.
Proficiency with a Blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Ammunition, Loading, Range, Vex
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/31/2022 7:47:34 PM
|
3
|
1
|
1
|
Coming Soon
|
Comments