Weapon (battleaxe), rare (requires attunement)

A crude-looking battleaxe lashed together from gnarled cypress and strips of unidentifiable pale leather. The heavy wooden head of the axe is edged with a jagged assortment of gleaming fangs and tusks. It seems to growl when you swing it, and any blood or viscera that is splashed upon this axe is almost immediately absorbed into it. 

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, your appetite increases tremendously, and you require twice the amount of food and drink that would normally be necessary to sustain yourself. 

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a Wisdom saving throw with a DC equal to 10 or half the damage taken, whichever is higher. On a failure, you are beset with a maddening hunger for fresh prey for the next 1d4 minutes. While in this state, you have disadvantage on attack rolls made with any weapon other than the axe or your bite attack, and you cannot be willingly separated from the axe while you are conscious. In addition, while in this state you take 1 point of damage at the end of each of your turns in which you did not successfully hit a creature with either the axe or a bite attack. 

You can end this effect early by spending an action to consume a portion of a living or freshly-killed creature. The creature that you eat must be comprised of a substance that you can ingest for the effect to end, although the creature does not necessarily need to be edible. For example, a human could ingest a portion of an earth golem that they killed in order to end this effect, even though eating earth does not normally provide them nutritional value.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Bonus: Hit Points per Level, Combat, Cursed, Versatile, Topple

Item Tags: Combat Cursed

Fayvis

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