When attuned, the spiked black Gladitorial style armour forms a symbiotic bond with its wearers blood, feeding its strength directly into the Barbarian warrior. Once attuned cannot be removed either voluntarily or involuntarily without the aid of a remove curse spell, a wish spell, pr some similar, agic.
-Natural Resistance: Provides no bonus to AC and does not interfere with unarmoured defence.
-Unshakable Resolve: Gain +2 to Max HP each Barb Lvl.
-Battle Zealot: While raging, if hit by a melee attack gain 5 temporary hit points per each four barbarian levels, in addition if the attacker is within 5ft of the wearer they will suffer psychic damage equal to temporary hit points gained by wearer. This damage is inflicted from the sheer psychic force the Blood Rager's will to dominate their foes in visceral hand-to-hand combat.
Notes: Must be Barbarian to attune. Must expend a Rage to attune. Symbiotic Nature.
Previous Versions
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