This glove is enchanted with ice magic with tiny icy blue lines running from the finger tips towards the base of the glove. When you make an attack using this glove, the blue lines flare up and create a magical ice dagger with the following properties and at the end of your turn all daggers created in this way evaporate and disappear.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the glove is on your person, you are immune to effects that turn undead.
Dark Blessing. While holding the glove, you can use an action to give yourself 1d4 + 4 temporary hit points. This property can’t be used again until the next dusk.
Disheartening Strike. When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it’s immune to the frightened condition. Once you use this property, you can’t do so again until the next dusk.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Finesse, Light, Thrown, Nick
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