Advanced, magically powered nanobots make up this blood red, sentient concoction. To the untrained eye, it appears as a supreme potion of healing; the key noticeable difference, is that when about to be drank, it seems to resist back into the bottle, and gives off an emotional feeling of distress. Once consumed by you, its true nature as a sentient being is exposed; you are its host. The blood has intelligence, wisdom and charisma scores of 14. It communicates with you via transmission of emotions, and can be attuned to as normal. It can only be removed by your death and/or draining of your blood. The empowered blood seeks to smite all evil blood from the world, and an opposing host will lead to conflict, possibly by tightening up your body, causing paralysis. While attuned, you gain the following:
- Your eyes and veins faintly glow, giving you disadvantage on stealth checks relying on darkness.
- You have true sight up to 120 feet.
- Your unarmored AC is equal to 13 plus your constitution modifier, as the blood toughens your body.
- You no longer need a spellcasting focus for your spells.
Notes: Sense: Truesight, Set: Unarmored Armor Class, Disadvantage: Stealth, Ignore: Unarmored Dex AC Bonus, willing host, Buff, Utility, Sentient
Previous Versions
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Coming Soon
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