This unique armblade prototype is a weapon designed to integrate with the forearm of a warforged, allowing the wielder to attack foes at distance. A warforged can attach this armblade by attuning to it. Once attached, this armblade prototype cannot be disarmed or removed against the users will, and it takes 1 action to reconfigure the armblade between it's cannon form and the form of the warforged hand, and vice versa. It takes1 hour to end the attunement and remove the armblade. An armblade isn’t inherently considered to be a magic weapon for purposes of overcoming damage resistance. The weapon is not considered magic, fires concussive force attacks, and can fire 5 charges before needing a full turn to recharge. Range: 50ft/100ft, 2d8 bludgeoning damage. The Armblade can be used to melee attack, in which case it is treated as a mace.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Ranged Weapon Attack: Bludgeoning, Replace Damage Type: Bludgeoning, Warforged, Damage, Combat, Sap
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/15/2019 7:40:22 PM
|
1
|
1
|
0.9
|
Coming Soon
|
Comments