If attuned to Draupnir, this is the duplicated spear that will appear in your hand on command when trying to attack or throw with it. Without being attuned to the ring, your hand simply passes through the spear as if it were made of wind.
When thrown, it can successfully stick itself to the location on a hit. On a miss the duplicated spear disappears. As a bonus action, one can choose to detonate all of the spears, up to 8 spears dealing 1d4 force and 1d4 thunder damage each.
As an action, using the power of the wind itself you can force all creatures in a 30 ft. cone to make strength saving throw, DC 18. On a failed save they are either knocked back or pulled in by 10 ft. and taking 1d8 force damage.
When you take the dodge action while holding the spear, a protective wall of wind rises up to deflect incoming blows and provides half-cover until the start of your next turn.
This weapon has the Reach property, does 1d8 piercing damage when used one-handed or thrown, and deals 1d10 piercing damage when used two-handed, and is enchanted with +3 to hit and damage rolls.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Thrown, Versatile, Sap
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