This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
- animal friendship (1 charge)
- awaken (5 charges)
- barkskin (2 charges)
- locate animals or plants (2 charges)
- speak with animals (1 charge)
- speak with plants (3 charges)
- wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Description. The staff is made from various twisted tree branches bound together with a heavy gauge copper wire. 10 blue gems are wedge into the staff at various points, emitting a bright light. At the bottom of the staff is a large copper spike. At the top of the staff, each branch has a different type of leaf growing out of it. Hanging off of the branches are various ornaments symbolizing the spells that can be cast from the staff. Pulling off an ornament will trigger the spell, and the approbate number of gems grow dim.
List of Charms
- A heart charm (animal friendship)
- A green coin with an open and closed eye on either side (awaken)
- A piece of stone cared to look like bark (barkrskin)
- A small compass (locate animals or plants)
- A small fang (speak with animals)
- A dried pedal (speak with plants)
- A ball of thorns (wall of thorns)
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding
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