Armor (shield), very rare (requires attunement by a Requires Attunement )
This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit:
- 3rd level: Abandonment. As an action dark energies erupt from the shield within 15 feet around you in all directions. Each creature in the area must succeed on a Wisdom saving throw against your spell save DC or be frightened by the paladin for a minute, a frightened creature in this way has movement speed 0 and can't use healing spells. At the end of its turn, a creature can repeat the save. Once you use this feature it recharges the next dawn.
- 7th level: Aura of Distrust. Enemy creatures within your area of hate must subtract your Charisma modifier to any Wisdom saving throw. If a creature fails a Wisdom save, it suffers necrotic damage equal to the paladin's Charisma modifier.
- 15th level: Dreadful Defender. Once per turn when an enemy misses you with a melee weapon attack, the shield gets a charge of hate. The shield also provides a bonus to AC equal to the charges it holds. The shield maintains the charges until the end of your next turn. When the shield reaches 4 charges, your next melee weapon attack inflicts 1d8 extra necrotic damage and the charges are consumed.
- 20th level: Corrupt the Faithful. While your dread lord is active, you can cast at will without consuming a spell slot the command spell at 2th level.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Requires Attunement , Combat, Warding
Previous Versions
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