Wondrous Item, very rare (requires attunement)

This blackened helmet takes the shape of a dragon, skull and spine edging the top and wings shielding the bearer's face. This fierce helm was one of just a few to be forged to combat the Flying Flame, Balagos, a dreaded red dragon that brought terror to the lands.

Unfortunately, for the original bearer, none survived the assault. But for every loss is a renewed opportunity as it has found it's way into fresh hands.

You gain the following benefits while wearing it:

  • Deflection. You have a +2 bonus to AC.
  • Hearth’s Shelter. Gain resistance to fire damage. For every 5 magic fire damage prevented this way, add a charge to Balagos’ Bane.
  • Fire's Fury. The buildup of elemental energy is almost too much to bear.  As a standard action remove all charges and roll a d6 to determine the result from the effects table below (save DC 18). This can be willfully activated at any point, but if the helmet has 10 or more charges it must be used at the next available opportunity. Once rolled the you must follow through with the result. 
D6 EFFECT
1 A thin red glow emanates from your body. For the next hour gain fire immunity. This effect ends when it's prevented 10 damage for each charge removed.
2 The illusionary form of a castle rampart entrenches the area around you in an aura with a 30-foot radius that remains fixed in position. For the next hour, each nonhostile creature in the aura (including you) gains fire resistance.
3 Embers float in the air around you in an aura with a 10-foot radius. Until the ability ends, the aura moves with you, centered on you. For the next minute, any creature that enters or starts its turn inside the aura must make a Dexterity saving throw, taking 2 fire damage for every removed charge on a failed save, or half as much damage on a successful one.
4 The air around you bursts brightly in a series of brief intense blasts. For each charge removed, choose a 5ft cube within 60ft of you. Any creature within each area must succeed on a Constitution saving throw or become blinded for the next minute. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
5 A violent explosion manifests at a point of your choosing within 60ft. All creatures within a 15ft radius of the specified location must make a Dexterity saving throw, taking 1d6 fire damage for every removed charge on a failed save, or half as much damage on a successful one.
6 The smoldering form of a fire elemental manifests in a chosen unoccupied space within 5ft of you. Use the Fire Elemental stat block, except that it comes into play with 10hp for every charge removed. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Notes: Resistance: Fire, Bonus: Armor Class, Damage, Combat, Warding, Headwear

Item Tags: Damage Combat Warding Headwear

bcubed38

Comments

Posts Quoted:
Reply
Clear All Quotes