Weapon (dagger), varies

From a far it can look like normal Plant shears, But when griped tightly, it becomes a very useful dagger. If the vile at the hilt is filled with particular alchemical ingredients, it will give the blade extra benefits.

Oil, Sunflower= +1d6 Fire damage

Vile of Acid= +1d6 of Acid damage

VoA, Poison oak= +1d6 Poison damage

Purified water, Hydrangea= +1d6 Cold damage

Rabbit blood, Foxglove= +1d6 Lightning damage

Sweat of Stamina, Oleander= +1d6 Thunder damage, Push the opponent back 5ft

Grown Bone, Devil's weed= + 1d6 Necrotic damage

Blessed water, Monkshood+ +1d6 Radiant damage

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2019 10:26:20 PM
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EmeraldPhynix

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