Wondrous Item, rare

 

Luthen's blessing has caused your sack of shrooms to gain incredible magical properties. You can use your bonus action on each turn to gain a random effect from this table!

1d100 Effect
01 The mushroom is highly toxic, make a DC 17 constitution throw. On failure your are take 1d4 poison damage every turn, you are also poisoned poisoned. If successful you imbibe the acid and have permanent access to the Acid Splash cantrip.
02-05 The mushroom is amazingly spicy, you launch a Fireball at level 3 at a random entity
06-10 The mushroom's alive! Spawn 1d4 Myconid Adult. There's a 50% chance that they are friendly towards you otherwise they treat everything as hostile.
11-12 One makes you larger, upon eating the shroom you become gigantic, if you are standing on anything it now crushed and you deal 2d4 bludgeoning damage to anything adjacent to you. Your physical strength is massively increased, your strength is now 20 and your fist attacks to 1d10+2 bludgeoning damage. 
13-14 One makes you smaller, upon eating the shroom you become tiny. Your HP is halved but you are incredibly hard to hit, gain resistance to non-AOE attacks and immunity to slashing damage.
15-20 Mushrooms are part of healthy diet, restore 2d6+3 hitpoints and gain 1d6 temporary hit points.
21-24 You start sprouting cordyceps fungi, any enemy within a 5m circle must roll a DC 13 constitution save or be charmed by you for their turn.
25-27 You've eaten a puffball, every enemy in a 10m radius must roll a DC 13 dexterity save. Failure results in them taking 2d6 bludgeoning damage and being pushed back 5m. Success halves damage taken and has no additional effects.
28-30 You gain extreme bioluminescence. For the next 3 turns, enemies within 10m must roll a DC 14 constitution save or be blinded
31 Roll a DC 15 constitution saving throw. If successful cast Stoneskin on yourself. If you fail the mushroom totally fills you up and you are unable to eat any more shrooms.
32-34 A giant mushroom sprouts in front of you, it is edible but provides no other benefits.
35-37 This mushroom has some magic to it, immediately restore a level 1 spell slot
38-40 It's ergot, immediately start uncontrollably dancing for 2 turns! Everyone who can see you must make a DC 14 Wisdom save or be caught up in the dancing mania. While dancing you cannot move but you can cast spells.
41-46 It's not magic, it's a truffle! Not only is this mushroom rare and delicious (apparently) it can be sold for 100 GP
47 A door to another dimension opens in front of you.puting them under your control
48-51 The mushroom is crawling with spiders. Eating it casts Giant Insect
52-57 You start coughing up the spores of this mushroom, a 20m square around you becomes difficult terrain.
58 The mushroom has been cursed by a mysterious Fey. You have been entered into a bargain with this creature
59-64 It's hallucinogenic! Make a DC14 Constitution save, failure results in hallucinations (DM's discretion as to what these do)
65-68 You've gained access to the mycelium web, nearby mushrooms gain sentience and can obey your commands. They gain the ability to move and you can use a bonus action to give them commands
69-70 An overpoweringly magical mushroom, you can manifest your visions in other's brains, cast Hallucinatory Terrain.
70-73 Your exposure to mushrooms has granted you permanent protection from their toxins. Once per day you can cast Protection from Poison on yourself without consuming a spell slot
74-78 The mushroom was rotten, the additional mould causes you to cast Wither and Bloom at 3rd level centered on yourself. All creatures aside yourself in this radius must take damage but you receive the healing from the spell.
79-80 You've just had a religious experience. Your character has found god and is a devout believer from now on
81-83 You're not sure why but you feel incredibly drowsy, make DC14 constitution save or fall asleep. Each turn you may reroll this, success immediately causes you to wake up.
84-86 It's just a normal mushroom, tasty but does nothing
87-90 This lions mane mushroom summons 1d4 Lion(s) to you. They are under your control.
91-93 Eating medusa mushroom has made your visage hideous, anyone who attacks you must make DC12 wisdom save or be frightened of you for the next turn.
93-94 A massive wall of mushrooms sprouts up in an area of your choice (Cast Wall of Water)
95-96 A circle of toadstools spawns around you casting Summon Fey at level 3. Whilst the Fey is alive you are confined to this circle.
97 A random dead body you can see is resurrected and reanimated by mushrooms. Cast Animate Dead on a humanoid corpse.
98-99 You've just eaten a death cap, make a DC18 constitution saving throw. On success take 2d10 damage, if you fail this roll you die immediately.
00 The ultimate trip, you have reached mushroom nirvana, immediately gain a permanent +1 to your wisdom stat

 

Notes: Damage, Control, Utility, Combat

Item Tags: Damage Control Utility Combat

SteveSmash

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