Weapon (dagger), uncommon

This simple dagger has been designed to be used as a parrying tool for more defensive fighting. It has a curved cross-guard, perfect for catching weapons inside. It is also magically reinforced to be able to take more damage then most weapons. Because of these designs, this dagger can be used as both a dagger and a shield, providing the +2 AC from a shield and being able to make offhand attacks as a dagger.

The dagger also has 3 charges, and regains all charges on a long rest. When another creature hits you with an attack, you can use your reaction to use a charge from the dagger. This adds your proficiency bonus to your AC for that attack, potentially causing the attack to miss you as the dagger accelerates your movements for a brief moment to be able to block whatever offense is coming your way

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Armor Class, Finesse, Light, Thrown, Nick

noahMCC

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