A mad magical bag, creating mad magical explosives, built by a mad magical scientist. It's all quite mad.
A burlap sack enchanted to create bombs. One Bomb is created at the end of every short or long rest. The bag can create and hold up to 3 bombs at a time, and withdrawing one bomb from the bag is a free action, as long as you have a free hand. Once a bomb has been withdrawn it lights itself and must be thrown at a target or it will explode by the end of your turn. If you are still holding a bomb when it explodes, you are not eligible to attempt the saving throw.
The DC of a bomb from the bag equals (10 + your Strength or Dexterity modifier + your proficiency bonus), but is at least 12.
A bomb causes 3d6 of Fire Damage.
Notes: Bomb DC: 10 + STR/DEX + PB.
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