Weapon (battleaxe), uncommon

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls made without the axe in hand. Once a day, the owner can choose to go berserk. The owner will remain beserk for two turns. While berserk, the owner will attack the nearest creature within a 15ft radius and can add 1d4 damage to each attack made with the axe (1d12+1). The axe recharges at dawn every day.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Once a day, the owner can choose to go berserk. The owner will remain beserk for two turns. While berserk, the owner will attack the nearest creature within a 15ft radius and can add 1d4 damage to each attack made with the axe (1d12+1)., Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

k1llsh0t16

Comments

Posts Quoted:
Reply
Clear All Quotes