This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. It is said that the scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that had existed since the birth of the Dragon Lords. In bridging this gap, Azor created a peace that lasted for generations and brought forth an era of prosperity.
A creature attuned to Azor's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage.
Alternatively, the creature attuned to Azor's Renown can expel a weakening gas in a 60 ft. cone, causing creatures of their choice to make a DC 21 Strength saving throw or have disadvantage on Strength based attacks, saving throws, and ability checks for one minute. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success.
The creature attuned to Azor's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn.
While wearing Azor's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition.
A creature attuned to Azor's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language.
A creature attuned to Azor's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22.
While attuned to Azor's Renown a creature has a nearly all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. This drive is more pronounced in individuals who lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament.
A creature attuned to Azor's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet.
This item also functions as a Stone of Good Luck.
Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness.
Every year that the creature stays attuned to Azor's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of a godly being. Every decade that the creature stays attuned to Azor's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods.
These madness rolls cannot be avoided, a creature attuned to Azor's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement.
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