Launches interchangeable bolts by artificer magic.
You have a +3 bonus to attack and damage rolls made with this magic weapon. While attuned to this weapon, you can use a bonus action to configure the type of bolt fired from this crossbow (see list of bolts). The crossbow automatically changes any crossbow bolts put into it to the type you configured. The effect of the bolt changes depending on which one is configured and the effects only take place if the bolt hits. If you do not make any configurations, the crossbow will fire a Regular Bolt. After a bolt is fired, the configuration changes to the Regular Bolt if it is not already on this configuration.
List of bolts:
- Regular Bolt: Base bolt for the crossbow. Does not change the effect of bolts, allowing you to use bolts outside of the crossbow's configurations.
- Hunter Bolt: Deals an additional 1d10 piercing damage to beasts.
- Fire Bolt: Deals an additional 1d6 fire damage. The target takes an extra 1d4 fire damage at the start of their next turn.
- Lightning Bolt: Deals an additional 2d4 lightning damage. The target must succeed on a DC 14 Constitution saving throw or be stunned until the end of their next turn. On a success, the target is not stunned.
- Cold Bolt: Deals an additional 1d6 cold damage. The target loses 10 feet of its movement speed during its next turn.
- Poison Bolt: Deals an additional 1d4 poison damage. The target must succeed on a DC 16 Constitution saving throw or become poisoned for two turns and take an extra 1d4 poison damage at the start of their next two turns. On a Success, the target is not poisoned and does not take the extra poison damage.
Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Loading, Range, Two-Handed, Slow
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