Weapon (dagger), uncommon (requires attunement by a As the wearer of the gauntlet straps the gauntlet on each strap will deal 1hp of damage. There are 10 straps in total. Once the damage is healed the item is fully attuned)

This full-arm gauntlet reaches from the wrist all the way up to the shoulder plate fitting over the armor of the wearer. The gauntlet is metal but provides no added armor benefit. Hidden within the forearm of the gauntlet is a device that when activated deploys a hidden adamantine dagger. The dagger can be deployed and retracted as a bonus action. An attack can be made upon deployment if the conditions of the attack meet the conditions of the Rogue sneak attack. An attack with this weapon deals 1d4 + Str Mod bludgeoning damage. Plus an extra 1d4 damage if the attack has advantage. If the attack hits with advantage all the damage becomes piercing damage. The adamantine metal of the blade makes it magical for the purposes of overcoming non-magical damage resistances.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Bludgeoning, Damage: Piercing, As the wearer of the gauntlet straps the gauntlet on each strap will deal 1hp of damage. There are 10 straps in total. Once the damage is healed the item is fully attuned, Finesse, Light, Thrown, Nick

JeffreyDevlin