Wondrous Item, rare (requires attunement)
This silver and gold amulet has three charges and regains 1d2 charges daily at dawn. The amulet feels hot to the touch and the teeth never seem to lose their sharpness.
Challenge. You can expend one charge as a bonus action to gain advantage on a Charisma (Intimidation) check against an enemy in battle. The target must then succeed on a Wisdom (Insight) check against the rolled value or be charmed. If charmed in this way the target as disadvantage on all attack rolls not made against the bearer of the amulet for one minute.
Hold still! You can expend two charges as an action to cast hold person as a 2nd level spell (Spell save 15) without expending a spell slot.
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