Weapon (warhammer), legendary (requires attunement by a fierce warrior)

A once great weapon of a renowned titan slayer now imbued by fiery draconic breath, seeping energy from its melted core. You gain a +3 bonus to attack and damage rolls made with this magic weapon. This weapon has 6 charges and regains all charges after a long rest.

Draconic Contamination: The head of this hammer is seared by the essence of a bronze or red dragon's fire breath. When you hit with an attack roll using this magic weapon, the target takes an extra 3d6 fire damage.

Echoing Impact: While holding this weapon you can spend a charge as a bonus action to have it begin reverberating with tremendous force. Until the start of your next turn, when you hit a target with this weapon the target takes an extra 1d6 thunder damage for each size larger than you as shockwaves pulse through it. While this property is active, if you score a critical hit against a creature, it must succeed on a DC 20 Constitution saving throw or become stunned until the start of your next turn.

Contaminant Eruption: As an action, you can spend 3 charges to slam this hammer upon the ground to create a 30-foot radius sphere of draconic energy centered on you. Each other creature in the area must make a DC 17 Dexterity saving throw. A creature takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Fire, fierce warrior, Versatile, Push

Michael_Bay

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