This abhorrent weapon is made from the flesh of a long-dead eldritch deity from the Astral Sea. The sickly muck that makes up the entirety of this weapon squirms and moves ceaselessly, yet it remains dense and incredibly tough at the same time. Those close enough to it hear whispers in indecipherable tounges that nonetheless compel people to draw closer, and the eye-like orbs adorned in the weapon continuously watch those around it. This weapon was forged by the god that slew this deity for the purpose of bestowing it upon one of their divine champions. This weapon has since been wielded by many users, and passed down between champions, adventurers, thieves, and god-killers.
The powerful essence stored within this weapon grants its user a variety of unique abilities to be used throughout its use:
- You gain a +3 bonus to attack and damage rolls made with this magical weapon.
- Attacks made with this weapon do an additional 4d6 psychic damage. This damage ignores resistance, but not immunity.
- The user is granted advantage on all saving throws against spells.
- Inevitable End: Creatures hit by this weapon must succeed on a DC 18 Constitution saving throw, or their hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Debilitating Blow: When you roll a 20 on an attack roll made with this weapon, the target loses all damage resistances and immunities until the start of your next turn.
- Anti-Magic Strikes: Attacks made with this weapon ignore temporary HP and any spells that give the target a bonus to AC or any resistances and immunities.
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Laid to Rest: Creatures killed by this weapon have their souls destroyed and cannot be resurrected by any means short of a wish spell.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Psychic, Bonus: Magic, Weapon Property: Finesse, Advantage: Saving Throws, eldritch-minded warrior, Heavy, Two-Handed, Cleave
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