Armor (shield), rare (requires attunement)
Designed to protect artificers in combat, this shield provides extra benefits when infused.
Enhanced Defense Infusion - Once per short rest you may use your reaction to reduce damage from a weapon attack by 1d10 + your Intelligence modifier + your Artificer level.
Repulsion Shield Infusion - Whenever you use a charge to push an attacker, the attacker must make a DC 15 Constitution saving throw, or be stunned until the end of your next turn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Combat, Warding
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