Armor (half plate), rare (requires attunement)

While wearing this armour, you have a +1 bonus to your AC and resistance to fire damage.

On your turn, you can use a bonus action to will the runes inscribed to erupt into a fire and shoot a small burst of flames from said runes; Each creature within 5 feet of you takes 1d6 fire damage, and flammable objects in the radius that aren't being worn or carried ignite.

The flames shed bright light for a 30-foot radius and dim light for an additional 30 feet. A creature that touches or hits you with a melee attack within 10 feet of you takes 1d4 fire damage.

The flames last for 1 minute (10 turns in combat).

While wearing, every dawn a d100% must be rolled to see how likely the armour will spontaneously alight by itself, causing the aforementioned damage.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Resistance: Fire, Bonus: Armor Class, Combat, Warding, Stealth Disadvantage

Item Tags: Combat Warding

MungoJerrie27

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