Weapon (warhammer), rare (requires attunement by a Attunement by a Warforged)

You have a +1 bonus to attack and damage rolls made with this magic weapon. Also, whenever you make a critical hit, roll a d20 to determine what else happens to it:

1–11: Nothing else happens.

12–15: One leg is crushed on the monster if it has any legs, halving the creature's speed (speed reduce to 0 if you crush both legs).

16–19: One arm is crushed on the monster if it has any arms, giving the monster disadvantage on check relying on the use of its arm (attack roll etc..).

20: The monster head is crushed, dealing an extra 2d8 damage (which is also doubled, due to the Crit).

Additionally, while wielding this hammer, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5 [roll]1d20+5[/roll]. The circlet can be used this way once per short rest.

 Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.

 

 

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Attunement by a Warforged, evocation, Versatile, Push

Item Tags: evocation

RussBeckman

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