Batons of Draconic Rejuvenation are metal clubs covered in padding and the scales of one type of dragon. These batons are often made by or given to clerics of order in service to the platinum dragon. In combat the baton acts as a Warhammer though it is only capable of dealing non-lethal damage. While attuned the Baton of Draconic Rejuvenation acts as a holy symbol.
You can use a bonus action to speak the baton's command word, causing magical energy to erupt from the weapon. While the baton is wreathed in magical energy, whenever it hits an enemy it deals an extra 1d6 damage of a type that is determined by the kind of a dragon that provided the scales and the baton gains a charge. The magical energy last until you use a bonus action to speak the command word again or until you drop or stow the baton.
Whenever you use your lay on hands feature or cast a healing spell while holding the baton you can expend a 1 charge to roll a d6, the number rolled is then added to the healing of one target.
The weapon has 3 charges and looses all charges when you take a long rest.
| Dragon | Damge Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Cleric or Paladin, Healing, Combat, Versatile, Push
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