Staff (quarterstaff), artifact (requires attunement by a wielder must be immune or resistant to Acid to attune with this weapon)

The Acid spit lives up to its name. Any who wield(Attuned) this staff gain an immediate immunity to the effects caused by acid and poison. In combat it deals 4d6 acid damage and 2d10 bludgeoning damage on every successful hit and the creature who takes this damage must make a constitution saving throw DC17 or be poisoned for 1 minute. 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Acid, Damage: Bludgeoning, Ignore: Dual Wield Light Restrictions, Ignore: Dual Wield Modifier Restrictions, Ignore: Heavy Armor Speed Reduction, Immunity: Acid, Immunity: Poison, Immunity: Poisoned, Proficiency: Melee Attacks, wielder must be immune or resistant to Acid to attune with this weapon, Versatile, Topple

pattystarprime

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