Wondrous Item, rare

The Astral Spike are twined items, Iron Spikes covered in arcane runes.  Used primarily by Planewalkers, this item is used to save a specific time and place on one plane, while traveling to another.  As the flow of time is different on each plane, it makes for a quick return point to the previous plane no mater where you go!

In order to use the Astral Spike, up to 10 people may let out a droplet of blood on each Iron Spike.  One is driven into the ground, hammered into stone, place inside a tree, or secured in some way on the first plane. This become the Anchor Spike.  The other is carried with a person into another plane, known as the Return Spike.  Once the Return Spike is on the same plane as the Anchor Spike, the spell will trigger, taking 1d6 hours.  When this does happen, the Return Spike, and everyone who bled on them, will be pulled back to the Anchor Spike, on location, space and time.  

Unknowns or Uh-Ohs!

What if the person holding the Return Spike dies?  As long as someone who bled on the spikes lives and carries the spike, the spell will trigger as normal.  

What if the Anchor Spike is moved? If the Anchor Spike is moved, then return point will move also, so best keep it where you want to come back to!

What if all the people who bled on the Spikes die? Then they will return to being normal iron spikes.

Can I use my Astral Spikes more than once?  Yes, but only one spell may be active at time.

Price: 15,000 gp

Kamstar84

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