Wondrous Item, legendary

This item appears to be a Giant sized unarmored Warforged frame, whose joints are connected by tendrils of lightning like magic. There is a door in the chest that leads to a small room that can fit a single Medium sized creature. Inside that room are a pair of handles and a helmet with a star shaped jewel in the center of the forehead. if a creature dons the helmet and grips the two handles, they will find that they see through the frames eyes and control the frame as if it were a part of their body. the frame can be modified with specially designed pieces, ranging from simple armor and weaponry, to entirely new limbs and heads. to attach or a replace such a part, they must be attuned by 2 hours of work with artificers or smiths tools and a DC 20 Intelligence check. the below stat block is for an unmodified Humanoid frame.

Armor Class: 20
Hit Points: 200
Speed: 60 ft.
Damage Immunities: poison, psychic

To be used as a vehicle, the frame requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.

The apparatus can go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.

A creature in the pilots seat can move and act as the frame with the same actions they would normally have access to. spellcasters can deliver their spells through the frames hands if the frame does not have any modifications replacing the hand. A frame also has all of its pilots weapon and tool proficiencies, as well as any training based class features, such as a fighters second wind or a rogues sneak attack. Class features that indirectly involve magic or training, such as a barbarians rage or a monks ki, require special modifications to channel. talk to your dm to determine which class features a frame should have access to and which ones should require modifications. All frames have access to the following abilities:

Base frame mechanisms:

Crush: the frame can slam its hand, foot, or other appendage onto any space within 10 feet of itself, dealing 1d10 damage on a successful hit.

Targeted Antimagic field: the frame can generate a 30-foot sphere of antimagic centered around one point or creature the frame can see in a 100 ft radius. the field lasts for 3 rounds, and if centered on a creature, follows that creature until either the field runs out or the creature dies. Only 1 field can be in effect at a time

Arcane Overload: The frame can temporarily overload its arcane power source and unleash either a 10 ft wide, 60 ft long line, or 40 ft. cone of raw arcane energy, dealing 2d10+ the pilots highest ability modifier. This attack must recharge over a period of 5 rounds, and during this period, the frame loses access to its targeted antimagic field, and any arcane weapon modifications, except for spells cast by the pilot. A dc 20 dex save halves damage from this attack

Notes: Utility, Exploration, Combat

Item Tags: Utility Exploration Combat

Kyrial_flarehorn

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