These berries are a bright lemon yellow in appearance, with light orange markings in the shape of a smiley face. Strangely enough, Bad Berries are blue inside and taste like honeysuckle. Bad berries were deceptively named by the mountain faun in attempt to keep them away from others.
When consumed, these berries give the consumer 1 luck point. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend your luck point after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend the luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
However, for every berry consumed after the first- the person must roll a constitution saving throw. When successful, the person gains the luck point. On unsuccessful saves, the person becomes giddy and intoxicated (as if they’ve drank too much ale or smoked too many herbs) and must roll at disadvantage for the next hour.
Notes: Bonus: Armor Class, Consumable
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