This two headed flail consists of one wicked spiked ball and one heavy censer that trails wisps of sweet smelling funerary incense. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 necrotic damage.
As a bonus action, you can speak the command word to cause the flail to emanate a cloud of incense out to 10 feet for 1 minute. At the start of your turn you or any friendly creature within the cloud can leach the vitality from another creature within the incense of 1d6 hit points. This property can be use a number of times equal to your wisdom modifier. charges reset after each short rest.
When you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Necrotic, Damage: Bludgeoning, Damage, Combat, Sap
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