Weapon (antimatter rifle), legendary (requires attunement by a Anyone who is not wearing any armor get instantly killed)

You have a +3 bonus to attack and damage rolls made with this magic weapon. You also have a +3 bonus attack and damage due to the incendiary rounds in this weapon 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Fire, Anyone who is not wearing any armor get instantly killed, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

SiegeBreaker0

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