Weapon (dagger), rare (requires attunement)

This dagger +1 is matte black from blade to hilt and feels stone cold to the touch and an icon of a spider with the sigil of a staff on its back has been etched into the handle. While holding it, you occasionally feel the sensation of spiders skittering on the hand holding the dagger.

This weapon holds 4 charges. As an action, you can expend charges to do the following: cast Web (Spell DC15) (1 charge), cast Spider Climb (2 charges) or cast Conjure Animals (4 charges). Casting Conjure Animals in this fashion will creates 2 giant spiders instead of the usual animals.

The weapon regains all charges at dawn. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

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1/24/2023 8:33:36 AM
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Item Tags: Damage Combat

crissxyriss

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