This magical weapon was created by Anlon the Leprechaun. Anlon only appears to those who he thinks is worthy of his "lucky" demeanor. If you are walking through a forest or enjoying a fine mead at a tavern, and this Leprechaun appears infront of you; your luck has changed for the better. The blade of some type of green metal with emeralds embedded into the blade. The tip of the blade is in the shape of a four leaf clover, but is still sharp at the edges. The hilt is wrapped in what seems to be multiple stems that give the wielder perfect grip to wield the blade, and at the tips and bottom of the hilt are four leaf clovers; actual four leaf clovers.
Anlon will present you with an opportunity to be his friend and most lucky companion. He will offer you a weapon of your choosing and bless it with his magical powers. But first you must take a short rest to talk with Anlon and convince him you are worthy of his blessings. (Take a short rest to attune to weapon, and roll a straight d20 to convince Anlon you are worthy. If you do not succeed the roll you must wait a day to try again)
Once attuned here are the benefits of this weapon:
- It is magical so you can cut through magical resistances.
- You gain one use of the "Lucky Feat" until the next long rest.
- You may request Anlon to help you anyway possible. Examples: If you need some gold he can give you UP TO 300 gold to help in your troubles, He can give you some insight on your enemy (one resistance, one ability score, one vulnerability, ect), If you need to get they keys for your jail cell he can grab them for you. Once you make this request you must roll a d100 to see how many days it will take for you use this ability again.
- The weapon is a +2 magical weapon
This item is also cursed. If it is stolen and someone else attunes to it and Anlon deems them worthy the last person who wielded this weapon is cursed for d10 days and must roll a disadvantage on all checks, saving throws, and attack rolls for those amount of days.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Melee Attacks, You must take a short rest, also you must roll a straight d20 to see if Anlon deems you worthy of weilding the weapon. (1-10 not worthy 11-20 worthy), Heavy, Two-Handed, Graze
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