Weapon (whip), rare

This whip is made from rich leather entwined with mithral blades and has a shadowy essence.

Dormant. In it's dormant state, the whip has the following properties:

  • +2 to hit and damage.
  • Your weapon has 15 feet range.
  • "Get over here".  If you exceed your target's AC by 5 or more, you can use your reaction to force your victim to make a DC15 strength saving throw.  On a failure, your target is pulled between 5 and 15 feet towards you (your choice).
  • As a bonus action, you can make an additional attempt to restrain an enemy you have successfully hit.  The target must make a DC15 strength saving throw, or be restrained until you release them as a free action.  The target may repeat the saving throw at the end of their turn.
  • Your whip improves your maneuverability.  You can use the whip for various activities such as climbing, swinging with a successful attack roll against an anchor point. 
  • When using the whip for maneuverability, you are shrouded in shadow, and enemies have disadvantage on perception checks to detect you.
  • Sentient: your whip is starting to show signs of intelligence...

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

roach1985