While airborne you may curl up into a ball, this action increases your AC further by 3.
While curled up into a ball you may rolls into any number of targets within your movement range. Rolling damage does 2d10 Crushing damage and 3d10 Sharp Crushing damage if the cloak has its daggers at the ready.
At any time during your turn while curled up into a ball you may use an action to launch out 80 daggers in a 15ft long cone similar to that of a breath weapon. When you do this you must make a CON save at disadvantage due to the rapid spinning or you will throw up and be unable to attack or move on your next turn. Daggers launched by the cloak have a -5 to hit and a -1 to damage
Using the ability while not curled up into a ball will cause the daggers to shoot out directly behind you. This is not recommended as you will likely fall flat on your face due to the immense power behind the daggers.
Daggers which have been assigned to the cloak are unable to be affected by stat Modifiers but are still normally affected by spells and enchantments which would affect the user. (Bless, Inspiration, etc.)
The daggers currently held within the cloak do 1d4 thrown damage when removed and used normally.
It takes 1 hour to change and replace 8 daggers.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Damage, Shapechanging, Outerwear
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Posted Jan 26, 2023I neglected to do this in the original post and I don't feel like making a new version:
The cloak is made of the hide of an unknown creature, currently thought to be a Canolith. Each scale is also adorned with a Gold-Bronze alloy finish which glimmers brightly in direct light, and multiple emblems are shown on each scale suggesting that this was the work of hundreds of diligent masters.