You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use the power of this dagger to drain the life of a target creature once used you become addicted to the power. Player must make a 1d4 roll to see how much extra damage the dagger does to the target creature absorbing that amount of life force from the creature. The creature hit with this dagger has to make a Dex save DC 15 on each failed save you gain 1 dex. The dagger does speak to the wielder and always hungers for the life energies of the wielder's enemies. This dagger not only saps the life energy from the target creature but once full the dagger grants the wielder a temporary boon (DM choice). If the dagger is broken, lost, taken, or sent to another dimension the wielder does take 3d4 damage due to having the addiction to use the dagger to take the life of their enemies.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Dexterity Score, Exhaustion, Item is attuned after a short rest, during attunement dagger speaks to the person attuning to the weapon., Damage, Debuff, Combat, Cursed, Finesse, Light, Thrown, Nick
Previous Versions
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1/26/2023 10:30:26 PM
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