While holding this shield, you have a +5 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
Great Shield: Must have a 18 STR to wield. You can only wield light weapons while wielding this shield unless you have a 20 STR and a 18 DEX. You have advantage against being knocked prone and knocked back, you also gain advantage AOE effect/attack that you can see.
Holy Ally: As an action you can summon a celestial by paying 1d12 of your health times the celestial's CR, the celestial goes after you and will remained summon for 3 turns.
Blessed Ground: As a bonus action can pay 1d6 of you health, you and allies within 10ft of you gain bless until the start of your next turn.
Sunshine: As a action you can spend 3d6 of your health to cast Fire Ball DEX save DC16 but it deals radiant damage instead.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, You must have a Lawful or Good alignment , Combat, Warding
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