Armor (shield), rare (requires attunement)

A large-sized iron lions head that attaches to one's arm, a magic shield can be summoned from it as a bonus action, and dispelled as a bonus action. When active, the shield-bearer takes a -10 movement penalty, and cannot make any attacks except with the shield (see below)

When summoned, the shield is Oversized, becoming 15ft. high by 25ft. wide. This shield has 14 health, blocks physical damage, and is automatically dispelled if it reaches 0Hp. It takes a full round to recharge before it can be summoned again. This shield allows allies to attack through it and is completely transparent except for a blue hue in the rectangular space it takes up.

Shield AC bonus: +3

Shield HP: 14

Damage: 1d8+1 Bludgeoning

Charge: As both movement and action, the user may dash forward up to 160ft., stopping at will or by the first obstacle they reach, excluding creatures. If a creature is in their path, the creature must make a DC 11 Dexterity saving throw or be caught in the Charge. This ability can be used as a Reaction to stop a charging enemy, knocking both people Prone, and uses the player's next action. Targets who successfully save, or at the end of the charge, receive 1d4+1 points of bludgeoning damage, or 1d8+1 points of damage if they become pinned against an object. If they become pinned, they must make a Con save of 18, or be Stunned for one round.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Speed Reduction: Impose, Bonus: Armor Class, Melee Weapon Attack: Bludgeoning, Stunned, Prone, Buff, Movement, Combat

Item Tags: Buff Movement Combat

ndawgshedd

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