Wondrous Item, very rare (requires attunement)

When you finish a long rest while wearing this amulet, you gain 1d4 × 10 temporary hit points.

While you have these temporary hit points you gain the following benefits:

  • You have advantage on attack rolls that you make with simple and martial weapons.
  • You have advantage on Strength, Constitution, and Charisma saving throws.
  • When you hit a target with a weapon attack, the target takes 2d8 damage. Choose one of the damage dice. The number rolled on that die determines the attack’s damage type, as shown below.
    d8 Damage Type
    1 Acid
    2 Cold
    3 Fire
    4 Force
    5 Lightning
    6 Poison
    7 Psychic
    8 Thunder

    If you roll the same number on both d8s, chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a ranged spell attack roll, using your spell attack modifier (Barbarians use Charisma, Fighters use Intelligence, Monks use Wisdom, and Rogues use Intelligence) against the new target, and make a new damage roll, which could cause chaotic energy to leap again.

Notes: Disclaimer: the idea behind this item is that I randomly selected an item (an amulet), along with two spells (Tenser's Transformation and Chaos Bolt). So, there is no rhyme or reason to this magic item., Damage, Buff, Combat

Item Tags: Damage Buff Combat

Yellow_Gorilla

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