When you finish a long rest while wearing this amulet, you gain 1d4 × 10 temporary hit points.
While you have these temporary hit points you gain the following benefits:
- You have advantage on attack rolls that you make with simple and martial weapons.
- You have advantage on Strength, Constitution, and Charisma saving throws.
- When you hit a target with a weapon attack, the target takes 2d8 damage. Choose one of the damage dice. The number rolled on that die determines the attack’s damage type, as shown below.
d8 Damage Type 1 Acid 2 Cold 3 Fire 4 Force 5 Lightning 6 Poison 7 Psychic 8 Thunder If you roll the same number on both d8s, chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a ranged spell attack roll, using your spell attack modifier (Barbarians use Charisma, Fighters use Intelligence, Monks use Wisdom, and Rogues use Intelligence) against the new target, and make a new damage roll, which could cause chaotic energy to leap again.
Notes: Disclaimer: the idea behind this item is that I randomly selected an item (an amulet), along with two spells (Tenser's Transformation and Chaos Bolt). So, there is no rhyme or reason to this magic item., Damage, Buff, Combat
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